The action games worth playing on the Nintendo Switch start with Death's Door, The Legend of Zelda Breath of the Wild, The Legend of Zelda Tears of the Kingdom.
A home console you can take with you, which turns out to matter more than raw power. The strongest first-party library of any modern machine, plus an indie catalogue that fits portable play perfectly.
Action Games are a solid rather than a defining part of this library — worth knowing, but not the reason anybody owns the machine.
Filtering to action means you want the fighting to carry the game rather than the story or the map. It is the right filter when what you actually miss is how something felt in your hands.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Follow the link for hand-written recommendations if you want more like it.
Combat you get better at. Action games put their design budget into the moment-to-moment, so the thing you are doing in minute two is the thing you are still doing in hour twenty, only better.
Pacing and world. Action games rarely have the quiet stretches or the writing that the adventure and RPG picks bring, and a few of them are shorter than they look.
Death's Door is the usual first answer, and there are 15 in the library we cover.
It is a solid rather than a defining part of the library.
A small set of verbs and a game that keeps finding new questions to ask of them. The weak ones add buttons instead; the strong ones make you better at the ones you already have.
No, and difficulty is a poor proxy for depth. Some of the hardest action games have very few decisions in them, and some of the deepest have a difficulty setting that lets you meet them halfway.
From the games this site covers on the Nintendo Switch, matched against hand-mapped gameplay categories rather than a storefront's genre tag. A page only exists where there are at least four, which is why some console and genre combinations have no page at all.
Or browse the whole Nintendo Switch library.