The question behind almost every RPG recommendation is which of two things you want: a character to build, or a story to be told. Systems-led RPGs are about the build; narrative-led ones are about the cast. Games that try to be both usually do one well.
Whether your choices — in the build or in the dialogue — change what actually happens. An RPG where every route converges on the same fight is a linear game with a stat screen.
Menus done properly, which means every turn is a real decision rather than a wait. The best of them are far shorter than their reputation.
Dialogue that changes outcomes, factions with memories, and quests you can solve in ways nobody designed for.
Stats and gear on top of combat you actually execute. The gap between the two halves is where these get interesting.
Broadly: a JRPG hands you a fixed cast and tells their story; a western RPG hands you a character to define and a world that reacts to what you do with them. Plenty of games ignore the distinction entirely.
Chrono Trigger if you want turn-based, because it is short and beautifully paced. Elden Ring if you want action, because it lets you leave any fight and come back stronger.
No — the genre has had a strong decade. Sea of Stars, Persona 5 Royal, Unicorn Overlord and Octopath Traveler II are all recent and all excellent.
Start from something specific rather than from the genre:
Or by the machine you own:
Or start from a game you already love — every title we cover has a page of hand-written recommendations, and the best-games lists cut the same library by era, audience and mood.