Games Like Morrowind
Quick Answer
The closest games to Morrowind are Gothic II, Kingdom Come: Deliverance, Outward, Elden Ring and Oblivion. Below are 9 picks with the reason for each — what carries over from Morrowind, and what does not.
What Made Morrowind Work
Morrowind's appeal is that it does not help you. No quest markers, no fast travel except the silt strider, directions given as landmarks, and a world strange enough that giant mushrooms are the normal architecture. People asking this usually want the alienness and the lack of hand-holding, not just another fantasy RPG.
The Elder Scrolls III: Morrowind was made by Bethesda Game Studios and released on PC and the original Xbox in 2002. It is set on the island of Vvardenfell, among giant mushrooms, silt striders and Dunmer politics, and it gives directions as landmarks instead of quest markers. People who ask for games like it usually want that: a strange world that does not explain itself, and the freedom to go anywhere and break the main quest.
9 Games Like Morrowind
1.Gothic II(2002)
The other great unfriendly RPG of that era, and its world is just as unwilling to explain itself.
Why it fits: Piranha Bytes, PC, 2002, the same year as Morrowind. The other great unfriendly RPG of that era: a hand-built world where monsters do not scale to you and nobody explains the rules.
What is different: A smaller, denser world with harder early combat, and much less character-building freedom.
Where to play it: PC.
More about this game →2.Kingdom Come: Deliverance(2018)
Navigation by landmark and a world that refuses to be convenient.
Why it fits: Warhorse Studios, 2018, on PC, PS4 and Xbox One. Fifteenth-century Bohemia with no magic, where you find your way by landmarks and learn to read before you can read books.
What is different: Realistic medieval Bohemia — no magic, no giant mushrooms — and the combat is demanding.
Where to play it: PC, PS4, Xbox One and Switch.
More about this game →3.Outward(2019)
No quest markers, real travel, and survival pressure on every journey.
Why it fits: Nine Dots Studio, 2019, on PC, PS4 and Xbox One. No quest markers, real travel times and survival needs make every journey a decision, as walking across Vvardenfell was.
What is different: Survival needs and a lower-budget feel; you are far weaker for far longer.
Where to play it: PC, PS4, Xbox One, and in a Definitive Edition on PS5 and Xbox Series X|S.
More about this game →4.Elden Ring(2022)
For the exploration-without-guidance, at a much larger scale.
Why it fits: FromSoftware, 2022, on PC, PS4, PS5, Xbox One and Xbox Series X|S. Exploration with no guide at a far larger scale, in a world that hides its story in item descriptions.
What is different: The combat is the game, and there is almost no dialogue-driven questing or faction politics.
Where to play it: PS4, PS5, Xbox One, Xbox Series X|S and PC.
More about this game →5.Oblivion(2006)
The direct sequel, if you want the systems with a friendlier world.
Why it fits: Bethesda Game Studios, 2006 on PC and Xbox 360, PS3 in 2007. The next Elder Scrolls game: the same systems and freedom in a friendlier, more conventional province.
What is different: More conventional fantasy, with quest markers and fast travel.
Where to play it: PC and Xbox 360 (plays on Xbox One and Xbox Series X|S), PS3; remastered in 2025 for PS5, Xbox Series X|S and PC.
More about this game →6.Divinity: Original Sin 2(2017)
Systemic freedom and genuinely open quest solutions.
Why it fits: Larian Studios, PC, 2017, later on consoles. Systemic freedom: nearly every quest has several solutions, which is the part of Morrowind that let you break the story.
What is different: Party-based, turn-based and isometric — you do not live in the world in first person.
Where to play it: PC, PS4, Xbox One and Switch.
More about this game →7.Enderal(2016)
A total conversion built on Skyrim that deliberately restores Morrowind's opacity.
Why it fits: SureAI's total conversion for Skyrim, first released in 2016. It deliberately restores Morrowind-style opacity and a darker, stranger story on Skyrim's engine.
What is different: Requires Skyrim on PC to run, and the story is linear and heavy.
Where to play it: PC (a free mod for Skyrim).
More about this game →8.Ultima VII(1992)
Where a lot of Morrowind's simulation ideas came from in the first place.
Why it fits: Origin Systems, PC, 1992. A simulated world where you can pick up almost anything, and a direct ancestor of the systems Bethesda's RPGs are built on.
What is different: Top-down, from 1992, and genuinely hard to get running and learn today.
Where to play it: PC.
More about this game →9.Dread Delusion(2024)
A small modern game openly modelled on Morrowind's fungal weirdness.
Why it fits: Lovely Hellplace, PC, released in 2024 after early access. A small game openly modelled on Morrowind's weirdness: floating islands, odd factions and no hand-holding.
What is different: Small in scope with low-poly visuals; a weekend rather than a year.
Where to play it: PC.
More about this game →
Where to Start
Enderal is the closest thing to a new Morrowind and it is free with Skyrim on PC. If you want the unfriendly-world feeling on a console, Kingdom Come: Deliverance and Outward are the two that refuse to hold your hand.
How We Picked These Games
A pick had to keep at least one of Morrowind's habits: exploration without a waypoint, a world with its own odd identity, or quests you can solve your own way. Big open worlds that hold your hand at every step were left out, however good they are.
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Games Like Morrowind Compared
Year is each game's first release anywhere, on the platform in the next column. "Play it now" is where it can be bought or played today.
| Game | Year | First released on | Play it now | Closest to Morrowind in |
|---|---|---|---|---|
| Gothic II | 2002 | PC | PC. | Unfriendly, hand-built world |
| Kingdom Come: Deliverance | 2018 | PC, PS4, Xbox One | PC, PS4, Xbox One and Switch. | Find your own way by landmarks |
| Outward | 2019 | PC, PS4, Xbox One | PC, PS4, Xbox One, and in a Definitive Edition on PS5 and Xbox Series X|S. | No quest markers, real travel |
| Elden Ring | 2022 | PC, PS4, PS5, Xbox | PS4, PS5, Xbox One, Xbox Series X|S and PC. | Exploration with no guide |
| Oblivion | 2006 | PC, Xbox 360 | PC and Xbox 360 (plays on Xbox One and Xbox Series X|S), PS3; remastered in 2025 for PS5, Xbox Series X|S and PC. | The next Elder Scrolls |
| Divinity: Original Sin 2 | 2017 | PC | PC, PS4, Xbox One and Switch. | Systems you can break |
| Enderal | 2016 | PC (Skyrim mod) | PC (a free mod for Skyrim). | Morrowind's opacity on Skyrim's engine |
| Ultima VII | 1992 | PC | PC. | A simulated world to tinker with |
| Dread Delusion | 2024 | PC | PC. | Morrowind's alien weirdness |
Which One to Play, by What You Liked
If you liked Morrowind for following written directions, not markers, try Outward and Kingdom Come: Deliverance. Both make you read the landscape, as walking across Vvardenfell did.
If you liked Morrowind for the alien, mushroom-tower strangeness, try Dread Delusion and Elden Ring. Worlds that feel genuinely foreign, and never explain themselves.
If you liked Morrowind for breaking the game with alchemy and enchanting, try Divinity: Original Sin 2 and Oblivion. Systems loose enough to be abused, in Larian's RPG and in Morrowind's own successor.
If you liked Morrowind for a world that does not scale to you, try Gothic II. The same-year German RPG where wandering into the wrong valley still kills you.
If you liked Morrowind for the modding scene, try Enderal. A full new game built as a Skyrim total conversion, deliberately harder and stranger.
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