Ghost of Tsushima if you want to feel like a samurai, Sekiro if you want to earn it. Ghost is an open world with accessible stance-based combat and the best-looking landscape of its generation. Sekiro is a precision deflect duel that will stop you dead until you learn it.
Feudal Japan, sword-first combat, and a real commitment to how the fights look and sound.
Standoffs, wind-guided navigation and a map that is a pleasure to move through. The combat is stylish rather than deep, which is exactly right for what it is.
More like this: games like Ghost of Tsushima.
One-on-one against a boss with the posture bar climbing is unmatched. There is no difficulty setting and no build to fall back on.
More like this: games like Sekiro Shadows Die Twice.
Ghost of Tsushima if you want to feel like a samurai, Sekiro if you want to earn it. Ghost is an open world with accessible stance-based combat and the best-looking landscape of its generation. Sekiro is a precision deflect duel that will stop you dead until you learn it.
Better is the wrong question for these two — they are close enough that the answer depends on what you want from the next twenty hours. Pick Ghost of Tsushima if you want to enjoy the ride. Pick Sekiro if you want the hardest, best duel system in games.
No. There are no scores anywhere on this page. This is a written opinion about what each game is for, so you can judge whether it matches what you are after.