Elden Ring if you want to build a character, Sekiro if you want to master one. Sekiro has no builds and no summons: you learn to deflect, or you do not progress. Elden Ring will let you approach a wall five different ways, and that flexibility is why more people finish it.
Same studio, same unwillingness to explain itself, and the same conviction that a boss you cannot beat yet is a lesson rather than a bug.
The posture and deflect system turns every fight into a rhythm you either find or do not. When it clicks it is the most satisfying combat in any action game. There is no way to grind past a wall, which is either the appeal or the dealbreaker.
More like this: games like Sekiro Shadows Die Twice.
Wrong build, wrong level, wrong boss — you can leave, respec, summon a friend or a spirit, and come back. It is far more forgiving, and much longer.
More like this: games like Elden Ring.
Elden Ring if you want to build a character, Sekiro if you want to master one. Sekiro has no builds and no summons: you learn to deflect, or you do not progress. Elden Ring will let you approach a wall five different ways, and that flexibility is why more people finish it.
Better is the wrong question for these two — they are close enough that the answer depends on what you want from the next twenty hours. Pick Sekiro if you want the best combat system they have made. Pick Elden Ring if you want to be able to change the plan.
No. There are no scores anywhere on this page. This is a written opinion about what each game is for, so you can judge whether it matches what you are after.