Breath of the Wild is about climbing anything; Elden Ring is about fighting anything. Breath of the Wild's systems let you solve problems with physics and chemistry, and its combat is light. Elden Ring's combat is the entire game, and exploration serves it.
Both dropped quest markers and hand-holding and trusted the player to be curious — the two games that reset what an open world could be.
Burn the grass, freeze the water, drop a metal box on someone. Almost anything you think should work does. Weapon durability annoys a lot of people, and the boss fights are the weakest part.
More like this: games like The Legend of Zelda Breath of the Wild.
Far harder, far more mechanically deep, and the exploration is rewarded with things that change how you play rather than another shrine.
More like this: games like Elden Ring.
Breath of the Wild is about climbing anything; Elden Ring is about fighting anything. Breath of the Wild's systems let you solve problems with physics and chemistry, and its combat is light. Elden Ring's combat is the entire game, and exploration serves it.
Better is the wrong question for these two — they are close enough that the answer depends on what you want from the next twenty hours. Pick Breath of the Wild if you want to experiment. Pick Elden Ring if you want the fights to matter.
No. There are no scores anywhere on this page. This is a written opinion about what each game is for, so you can judge whether it matches what you are after.